Game Design Path: Mechanics and Levels
Game design is rules, feedback and difficulty curves shaping experience, not just drawing levels. Pick a subcategory and difficulty, ten questions per level, with spaced review, points, ranks and share cards. The path covers game mechanics and level design; each subcategory has four difficulties, so systems and spaces are practiced separately. Every level asks ten questions and schedules misses for spaced review.
How it works
- Pick mechanics or level design.
- Each has four difficulties.
- Ten questions per level; points unlock the next.
FAQ
How many levels?
8 difficulties x 1000 levels = 8000 levels.
Do I need to code?
No; start with mechanics and level vocabulary.