CURRICULUM

Game Design Path: Mechanics and Levels

Game design is rules, feedback and difficulty curves shaping experience, not just drawing levels. Pick a subcategory and difficulty, ten questions per level, with spaced review, points, ranks and share cards. The path covers game mechanics and level design; each subcategory has four difficulties, so systems and spaces are practiced separately. Every level asks ten questions and schedules misses for spaced review.

How it works

  1. Pick mechanics or level design.
  2. Each has four difficulties.
  3. Ten questions per level; points unlock the next.

FAQ

How many levels?

8 difficulties x 1000 levels = 8000 levels.

Do I need to code?

No; start with mechanics and level vocabulary.